[{"data":1,"prerenderedAt":47},["ShallowReactive",2],{"top-works":3},[4,15,23,31,39],{"path":5,"title":6,"description":7,"tags":8,"thumbnail":13,"date":14},"\u002Fworks\u002Fmb_to_unity","MotionBuilder と Unity を同期するツール","MotionBuilder からキャラクターのモーションと Prop の位置を Unity と同期するツールを作成しました。\n",[9,10,11,12],"C++","C#","MotionBuilder","Unity","1_w_500.webp","2023-04-17",{"path":16,"title":17,"description":18,"tags":19,"thumbnail":21,"date":22},"\u002Fworks\u002Funity_artnet","Unity で Art-Net を受信するライブラリ","Unity で Art-Net を受信し、DMX コントローラーでリアルタイムにライトを制御できるライブラリを作りました。\n",[10,12,20],"Art-Net","2_w_500.webp","2023-03-01",{"path":24,"title":25,"description":26,"tags":27,"thumbnail":13,"date":30},"\u002Fworks\u002Flive_babiniku","バ美肉リアルタイム配信サイト","Elixir\u002FPhoenix LiveView を使ってリアルタイムにバ美肉配信ができるサイトを作りました",[28,29],"Elixir","Phoenix LiveView","2022-09-15",{"path":32,"title":33,"description":34,"tags":35,"thumbnail":13,"date":38},"\u002Fworks\u002Fcd817fa4c3dbb67c","社内技術カンファレンスの会場、配信音響、映像オペレートを担当しました","社内技術カンファレンスの会場、配信音響、映像SWのオペレート、テクニカルディレクターを担当しました\n",[36,37],"Sound","Video","2022-09-12",{"path":40,"title":41,"description":42,"tags":43,"thumbnail":13,"date":46},"\u002Fworks\u002F2a8c30746f9177d5","音響、照明、映像、舞台設営の仕事をしていました","音響、照明、映像、舞台設営の仕事をしていました\n",[36,44,37,45],"Lighting","Stage","2020-04-01",1773943605479]